<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.1.1">Jekyll</generator><link href="https://bgforge.net/feed.xml" rel="self" type="application/atom+xml" /><link href="https://bgforge.net/" rel="alternate" type="text/html" /><updated>2026-04-12T11:28:31+00:00</updated><id>https://bgforge.net/feed.xml</id><title type="html">BGforge</title><subtitle>Modding Infinity Engine, Fallout and other games</subtitle><author><name>Magus</name><email>magus@bgforge.net</email></author><entry><title type="html">MLS v3.7.0</title><link href="https://bgforge.net/2026/04/12/MLS-v3.7.0.html" rel="alternate" type="text/html" title="MLS v3.7.0" /><published>2026-04-12T11:00:00+00:00</published><updated>2026-04-12T11:00:00+00:00</updated><id>https://bgforge.net/2026/04/12/MLS-v3.7.0</id><content type="html" xml:base="https://bgforge.net/2026/04/12/MLS-v3.7.0.html"><![CDATA[<p>BGforge MLS v3.7.0 follows 3.6.0 quickly. Now with better formatting support, improved 2DA editing, and richer WeiDU intellisense.</p>

<h2 id="you-get-formatting-and-you-get-formatting-everyone-gets-formatting">You get formatting, and you get formatting, everyone gets formatting!</h2>

<p>Document formatting is now available for <strong>TRA</strong>, <strong>MSG</strong>, <strong>2DA</strong>, and <strong>scripts.lst</strong> files. As a reminder, VS Code hotkey for this feature is <code class="language-plaintext highlighter-rouge">CTRL-SHIFT-I</code>.</p>

<h2 id="2da-highlighting">2DA highlighting</h2>

<p>2DA tables get support for rainbow highlighting via semantic tokens, which should make larger tables easier to read and work with.</p>

<p><img src="/assets/images/mls/mls-3.7.0-2da-highlight.png" alt="2DA highlighting" title="2DA highlighting" /></p>

<h2 id="weidu-built-in-functions-params">WeiDU built-in functions params</h2>

<p>Built-in WeiDU functions now have their parameter data structured, getting feature parity with user-defined functions.</p>

<p><img src="/assets/images/mls/mls-3.7.0-weidu-intellisense.png" alt="WeiDU intellisense" title="WeiDU intellisense" /></p>

<h2 id="download">Download</h2>

<p>Get it from the marketplace, or from <a href="https://github.com/BGforgeNet/BGforge-MLS/releases/tag/v3.7.0">GitHub releases</a>.</p>

<p><a href="https://forums.bgforge.net/viewforum.php?f=35">Forum</a>
| <a href="https://t.me/bgforge">Telegram</a>
| <a href="https://discord.gg/4Yqfggm">Discord</a>
| <a href="https://bgforge.net/irc">IRC</a></p>]]></content><author><name>magus</name></author><category term="fallout" /><category term="ie" /><category term="vscode" /><summary type="html"><![CDATA[BGforge MLS v3.7.0 follows 3.6.0 quickly. Now with better formatting support, improved 2DA editing, and richer WeiDU intellisense.]]></summary></entry><entry><title type="html">MLS v3.6.0</title><link href="https://bgforge.net/2026/04/09/MLS-v3.6.0.html" rel="alternate" type="text/html" title="MLS v3.6.0" /><published>2026-04-09T11:00:00+00:00</published><updated>2026-04-09T11:00:00+00:00</updated><id>https://bgforge.net/2026/04/09/MLS-v3.6.0</id><content type="html" xml:base="https://bgforge.net/2026/04/09/MLS-v3.6.0.html"><![CDATA[<p>BGforge MLS v3.6.0 is out, with another round of navigation improvements for Fallout and WeiDU projects, plus stricter and safer binary handling.</p>

<h2 id="navigation-updates">Navigation updates</h2>

<p>Translation entries <code class="language-plaintext highlighter-rouge">.tra</code> and <code class="language-plaintext highlighter-rouge">.msg</code> files now support <strong>find references</strong> feature, showing usage across consumer files such as <code class="language-plaintext highlighter-rouge">.ssl</code>, <code class="language-plaintext highlighter-rouge">.baf</code>, <code class="language-plaintext highlighter-rouge">.d</code>, <code class="language-plaintext highlighter-rouge">.tp2</code>, <code class="language-plaintext highlighter-rouge">.tssl</code>, <code class="language-plaintext highlighter-rouge">.tbaf</code>, and <code class="language-plaintext highlighter-rouge">.td</code>.</p>

<p>Fallout SSL also gets <strong>go to definition</strong> for <code class="language-plaintext highlighter-rouge">#include</code> paths, so jumping from an include line to the referenced file now works directly from the editor.</p>

<p>On the Infinity Engine side, there’s now support for <code class="language-plaintext highlighter-rouge">weidu.log</code>:</p>
<ul>
  <li>Syntax highlighting.</li>
  <li><strong>Go to definition</strong> on <code class="language-plaintext highlighter-rouge">~mod/path.tp2~</code> entries resolves to the matching <code class="language-plaintext highlighter-rouge">.tp2</code> file.</li>
</ul>

<p><img src="/assets/images/mls/mls-3.6.0-weidu-log.png" alt="weidu.log highlighting" title="weidu.log highlighting" /></p>

<h2 id="binary-editor-improvements">Binary editor improvements</h2>

<p>The binary editor now handles invalid PRO and MAP values more defensively. Saving from the editor, or exporting to JSON, will clamp out-of-range values to the nearest supported in-format value.</p>

<p>JSONs are now schema-validated, which should make generated files more predictable for tooling and diffs.</p>

<h2 id="download">Download</h2>

<p>Get it from the marketplace, or from <a href="https://github.com/BGforgeNet/BGforge-MLS/releases/tag/v3.6.0">GitHub releases</a>.</p>

<p><a href="https://forums.bgforge.net/viewforum.php?f=35">Forum</a>
| <a href="https://t.me/bgforge">Telegram</a>
| <a href="https://discord.gg/4Yqfggm">Discord</a>
| <a href="https://bgforge.net/irc">IRC</a></p>]]></content><author><name>magus</name></author><category term="fallout" /><category term="ie" /><category term="vscode" /><summary type="html"><![CDATA[BGforge MLS v3.6.0 is out, with another round of navigation improvements for Fallout and WeiDU projects, plus stricter and safer binary handling.]]></summary></entry><entry><title type="html">MLS v3.5.0</title><link href="https://bgforge.net/2026/04/04/MLS-v3.5.0.html" rel="alternate" type="text/html" title="MLS v3.5.0" /><published>2026-04-04T11:00:00+00:00</published><updated>2026-04-04T11:00:00+00:00</updated><id>https://bgforge.net/2026/04/04/MLS-v3.5.0</id><content type="html" xml:base="https://bgforge.net/2026/04/04/MLS-v3.5.0.html"><![CDATA[<p>After just one week, MLS v3.5.0 is released.</p>

<h2 id="main-new-feature">Main new feature</h2>

<p>Binary viewer has graduated to binary editor. And now it supports Fallout MAP files too:</p>

<p><img src="/assets/images/mls/mls-3.5-map.png" alt="Fallout map file editor" /></p>

<p>Additionally, you can dump to and load from JSON, saved near the original file.
Finally, there’s a new setting <code class="language-plaintext highlighter-rouge">bgforge.binaryEditor.autoDumpJson</code> that will automatically dump binary files to JSON on saving, for easy diff viewing and clearer git history.</p>

<p><strong>Important note</strong></p>

<ul>
  <li>MAP format is complicated and may not be fully decoded without all PRO files that it references, which may not necessarily be shipped in mods. Because of that, MAP support is best-effort: objects are not displayed and cannot be changed.</li>
  <li>PRO format is static and self-contained, allowing for full round-trip support.</li>
</ul>

<h2 id="in-other-news">In other news</h2>

<p>Added new <code class="language-plaintext highlighter-rouge">bit</code> type to JSdoc, both Fallout and WedDU types. Use for flags.</p>

<h2 id="download">Download</h2>

<p>As usual, get it from the marketplace, or from <a href="https://github.com/BGforgeNet/BGforge-MLS/releases/tag/v3.5.0">GitHub releases</a>.</p>

<p><a href="https://forums.bgforge.net/viewforum.php?f=35">Forum</a>
| <a href="https://t.me/bgforge">Telegram</a>
| <a href="https://discord.gg/4Yqfggm">Discord</a>
| <a href="https://bgforge.net/irc">IRC</a></p>]]></content><author><name>magus</name></author><category term="fallout" /><category term="ie" /><category term="vscode" /><summary type="html"><![CDATA[After just one week, MLS v3.5.0 is released.]]></summary></entry><entry><title type="html">BGforge MLS v3.3 and v3.4</title><link href="https://bgforge.net/2026/03/27/MLS-v3.3-v3.4.html" rel="alternate" type="text/html" title="BGforge MLS v3.3 and v3.4" /><published>2026-03-27T08:00:00+00:00</published><updated>2026-03-27T08:00:00+00:00</updated><id>https://bgforge.net/2026/03/27/MLS-v3.3-v3.4</id><content type="html" xml:base="https://bgforge.net/2026/03/27/MLS-v3.3-v3.4.html"><![CDATA[<p>BGforge MLS v3.4 is out, bringing semantic highlighting and improved intellisense.</p>

<h2 id="v33-semantic-highlighting">v3.3: Semantic highlighting</h2>

<p>The big addition in 3.3 is <strong>semantic highlighting for function and macro parameters</strong> across all supported languages. This means parameters are now visually distinct from other identifiers, making code easier to read at a glance.</p>

<p>WeiDU translation references styling has also been unified across BAF, D, and TP2, and textmate highlighting updated to match intellisense data more closely.</p>

<p><img src="/assets/images/mls/mls-3.4-ssl.png" alt="Fallout SSL semantic highlighting" /></p>

<p><img src="/assets/images/mls/mls-3.4-tp2.png" alt="WeiDU TP2 semantic highlighting" /></p>

<h2 id="v34-hover-documentation-and-extended-syntax">v3.4: Hover documentation and extended syntax</h2>

<p><strong>Hovering over engine procedures</strong> in Fallout SSL now displays built-in descriptions, with user JSDoc appended after a separator.</p>

<p>Fallout SSL grammar has been extended to support more syntax:</p>
<ul>
  <li><code class="language-plaintext highlighter-rouge">for</code> loops with compound assignment operators (<code class="language-plaintext highlighter-rouge">+=</code>, <code class="language-plaintext highlighter-rouge">-=</code>, <code class="language-plaintext highlighter-rouge">*=</code>, <code class="language-plaintext highlighter-rouge">/=</code>).</li>
  <li>Token-paste operator <code class="language-plaintext highlighter-rouge">##</code> in macro bodies beyond procedure names.</li>
  <li><code class="language-plaintext highlighter-rouge">include</code> directives with bare identifier paths (no quotes needed).</li>
  <li><code class="language-plaintext highlighter-rouge">switch</code> case/default with <code class="language-plaintext highlighter-rouge">begin...end</code> block bodies.</li>
  <li><strong>Macro parameter rename</strong> now works.</li>
</ul>

<p>Plus a number of parsing and stability fixes across all languages.</p>

<p>See full changelog <a href="https://github.com/BGforgeNet/VScode-BGforge-MLS/blob/master/docs/changelog.md#340">here</a>.</p>

<p><a href="https://forums.bgforge.net/viewforum.php?f=35">Forum</a>
| <a href="https://t.me/bgforge">Telegram</a>
| <a href="https://discord.gg/4Yqfggm">Discord</a>
| <a href="https://bgforge.net/irc">IRC</a></p>]]></content><author><name>magus</name></author><category term="fallout" /><category term="ie" /><category term="vscode" /><summary type="html"><![CDATA[BGforge MLS v3.4 is out, bringing semantic highlighting and improved intellisense.]]></summary></entry><entry><title type="html">BGforge MLS v3.2.0</title><link href="https://bgforge.net/2026/03/16/MLS-v3.2.0.html" rel="alternate" type="text/html" title="BGforge MLS v3.2.0" /><published>2026-03-16T08:00:00+00:00</published><updated>2026-03-16T08:00:00+00:00</updated><id>https://bgforge.net/2026/03/16/MLS-v3.2.0</id><content type="html" xml:base="https://bgforge.net/2026/03/16/MLS-v3.2.0.html"><![CDATA[<p>BGforge MLS v3.2.0 is out, adding more code navigation features.</p>

<p>The main new feature is <strong>find references</strong> - now available for both Fallout SSL and WeiDU TP2 and D.</p>

<p><img src="/assets/images/mls/mls-3.2.0.png" alt="outline and references" title="outline and references" /></p>

<p>The <strong>outline view</strong> has also been improved — procedures and functions now show their parameters and local variables as children, making it easier to navigate large files.</p>

<p>On the reliability side, compilation and validation got a number of under-the-hood fixes to handle concurrent edits and external compilers more gracefully.</p>

<p>Setting changes:</p>
<ul>
  <li><code class="language-plaintext highlighter-rouge">validateOnSave</code>, <code class="language-plaintext highlighter-rouge">validateOnType</code> toggles are consolidated into a single validate setting.</li>
  <li>Fallout SSL now has <code class="language-plaintext highlighter-rouge">falloutSSL.compileOnValidate</code> toggle, which allows to disable saving resulting .int to the destination directory on every validation.</li>
</ul>

<p>See full changelog <a href="https://github.com/BGforgeNet/VScode-BGforge-MLS/blob/master/docs/changelog.md#320">here</a>.</p>

<p><a href="https://forums.bgforge.net/viewforum.php?f=35">Forum</a>
| <a href="https://t.me/bgforge">Telegram</a>
| <a href="https://discord.gg/4Yqfggm">Discord</a>
| <a href="https://bgforge.net/irc">IRC</a></p>]]></content><author><name>magus</name></author><category term="fallout" /><category term="ie" /><category term="vscode" /><summary type="html"><![CDATA[BGforge MLS v3.2.0 is out, adding more code navigation features.]]></summary></entry><entry><title type="html">BGforge MLS v3.1</title><link href="https://bgforge.net/2026/03/08/MLS-v3.1.html" rel="alternate" type="text/html" title="BGforge MLS v3.1" /><published>2026-03-08T10:22:00+00:00</published><updated>2026-03-08T10:22:00+00:00</updated><id>https://bgforge.net/2026/03/08/MLS-v3.1</id><content type="html" xml:base="https://bgforge.net/2026/03/08/MLS-v3.1.html"><![CDATA[<p>As it is customary, a big release must be followed by an immediate hotfix. So, here comes MLS v3.1:</p>

<ul>
  <li>Fallout SSL
    <ul>
      <li>Added workspace symbols (Ctrl+T search across all workspace files).</li>
      <li>Added workspace-level rename.</li>
    </ul>
  </li>
  <li>WeiDU TP2
    <ul>
      <li>Added workspace symbols.</li>
      <li>Fixed spurious variable completions.</li>
      <li>Fixed some overzealous completion filters.</li>
    </ul>
  </li>
  <li>WeiDU D
    <ul>
      <li>Added JSDoc support, hover, and rename.</li>
    </ul>
  </li>
  <li>Transpilers
    <ul>
      <li>Fixed cli missing some transformations.</li>
    </ul>
  </li>
</ul>

<p>That’s just the big ones. See full changelog <a href="https://github.com/BGforgeNet/VScode-BGforge-MLS/blob/master/docs/changelog.md#310">here</a>.</p>

<p>Additionaly, added support for multiple non-VScode editors:</p>
<ul>
  <li><a href="https://github.com/BGforgeNet/VScode-BGforge-MLS/blob/master/docs/editors/sublime-text.md">Sublime</a></li>
  <li><a href="https://github.com/BGforgeNet/VScode-BGforge-MLS/blob/master/docs/editors/neovim.md">Neovim</a></li>
  <li><a href="https://github.com/BGforgeNet/VScode-BGforge-MLS/blob/master/docs/editors/emacs.md">Emacs</a></li>
  <li><a href="https://github.com/BGforgeNet/VScode-BGforge-MLS/blob/master/docs/editors/jetbrains.md">JetBrains</a></li>
  <li><a href="https://github.com/BGforgeNet/VScode-BGforge-MLS/blob/master/docs/editors/helix.md">Helix</a></li>
  <li><a href="https://github.com/BGforgeNet/VScode-BGforge-MLS/blob/master/docs/editors/zed.md">Zed</a></li>
  <li><a href="https://github.com/BGforgeNet/VScode-BGforge-MLS/blob/master/docs/editors/kate.md">Kate</a></li>
  <li><a href="https://github.com/BGforgeNet/VScode-BGforge-MLS/blob/master/docs/editors/notepadpp.md">Notepad++</a></li>
  <li><a href="https://github.com/BGforgeNet/VScode-BGforge-MLS/blob/master/docs/editors/geany.md">Geany</a></li>
</ul>

<p>Enjoy!</p>

<p><a href="https://forums.bgforge.net/viewforum.php?f=35">Forum</a>
| <a href="https://t.me/bgforge">Telegram</a>
| <a href="https://discord.gg/4Yqfggm">Discord</a>
| <a href="https://bgforge.net/irc">IRC</a></p>]]></content><author><name>magus</name></author><category term="fallout" /><category term="ie" /><category term="vscode" /><summary type="html"><![CDATA[As it is customary, a big release must be followed by an immediate hotfix. So, here comes MLS v3.1:]]></summary></entry><entry><title type="html">BGforge MLS v3: Deus ex machina</title><link href="https://bgforge.net/2026/03/04/MLS-v3.html" rel="alternate" type="text/html" title="BGforge MLS v3: Deus ex machina" /><published>2026-03-04T10:15:00+00:00</published><updated>2026-03-04T10:15:00+00:00</updated><id>https://bgforge.net/2026/03/04/MLS-v3</id><content type="html" xml:base="https://bgforge.net/2026/03/04/MLS-v3.html"><![CDATA[<p>BGforge MLS has reached a new milestone: 3.0.0.</p>

<p>This is a grand update, including more advanced features for every supported language, as well as 2 new transpiled dialects: TD and TSSL.</p>

<p>Here’s a pic to grab some attention: <img src="/assets/images/d2.png" alt="d preview" title="d preview" /></p>

<p>SSL and TP2 get rename, file symbols, autoformat, additional JSdoc features for functions and variables, folding ranges.</p>

<p><a href="https://forums.bgforge.net/viewtopic.php?t=1332">TSSL</a> is a typescript-based Fallout SSL-like language. Its companion
project is <a href="https://folib.bgforge.net/">FOlib</a>.</p>

<p><a href="https://forums.bgforge.net/viewtopic.php?t=1333">TD</a> is a way to write IE dialogs in TS. Like <a href="https://forums.bgforge.net/viewtopic.php?p=1441">TBAF</a>, it uses <a href="https://github.com/BGforgeNet/iets">IETS</a>.</p>

<p>Also added:</p>

<ul>
  <li>Binary viewer</li>
  <li>Dialog tree preview</li>
  <li>Formatting!</li>
  <li>Go to translation entry.</li>
  <li>And more. Check <a href="https://forums.bgforge.net/viewtopic.php?p=2577">forum announcement</a> for changelog and details on various features.</li>
</ul>

<p>All this for a very low cost of melting our polar caps just a little bit more! Enjoy! And go make some great mods!</p>

<p><a href="https://forums.bgforge.net/viewforum.php?f=35">Forum</a>
| <a href="https://t.me/bgforge">Telegram</a>
| <a href="https://discord.gg/4Yqfggm">Discord</a>
| <a href="https://bgforge.net/irc">IRC</a></p>]]></content><author><name>magus</name></author><category term="fallout" /><category term="ie" /><category term="vscode" /><summary type="html"><![CDATA[BGforge MLS has reached a new milestone: 3.0.0.]]></summary></entry><entry><title type="html">FO2tweaks v13 and damage calculator</title><link href="https://bgforge.net/2025/12/07/FO2tweaks-v13-and-damage-calculator.html" rel="alternate" type="text/html" title="FO2tweaks v13 and damage calculator" /><published>2025-12-07T08:44:00+00:00</published><updated>2025-12-07T08:44:00+00:00</updated><id>https://bgforge.net/2025/12/07/FO2tweaks-v13-and-damage-calculator</id><content type="html" xml:base="https://bgforge.net/2025/12/07/FO2tweaks-v13-and-damage-calculator.html"><![CDATA[<p><a href="https://bgforge.net/fo2tweaks/">FO2tweaks</a> mod is updated to version 13.</p>

<p>The new version delivers some minor fixes and a change to the damage formula.</p>

<p>Formula improvements were made possible by the new <a href="https://fodc.bgforge.net/">damage calculator</a>.</p>

<p>For details, refer to the forums: <a href="https://forums.bgforge.net/viewtopic.php?p=2567">calculator</a>, <a href="https://forums.bgforge.net/viewtopic.php?t=129">formula</a>.</p>

<p><a href="https://github.com/BGforgeNet/FO2tweaks/releases">Download</a>
| <a href="https://github.com/BGforgeNet/FO2tweaks/blob/master/docs/changelog.md">Changelog</a>
| <a href="https://hive.bgforge.net/projects/fallout/fo2tweaks/">Translate</a></p>

<p><a href="https://forums.bgforge.net/viewforum.php?f=26">Forum</a>
| <a href="https://t.me/bgforge">Telegram</a>
| <a href="https://discord.gg/4Yqfggm">Discord</a>
| <a href="https://bgforge.net/irc">IRC</a></p>]]></content><author><name>magus</name></author><category term="fallout" /><category term="fo2tweaks" /><summary type="html"><![CDATA[FO2tweaks mod is updated to version 13.]]></summary></entry><entry><title type="html">UPU and RPU v34</title><link href="https://bgforge.net/2025/10/18/UPU-and-RPU-v34.html" rel="alternate" type="text/html" title="UPU and RPU v34" /><published>2025-10-18T03:40:00+00:00</published><updated>2025-10-18T03:40:00+00:00</updated><id>https://bgforge.net/2025/10/18/UPU-and-RPU-v34</id><content type="html" xml:base="https://bgforge.net/2025/10/18/UPU-and-RPU-v34.html"><![CDATA[<p>UPU and RPU 34 are available on GitHub.</p>

<p>This is a purely bug fix release. Most notably, localized splash screens can actually be seen now, and installation on latest GoG release works fine.</p>

<p>In other news, sfall is updated to 4.4.8, plus there are various translation updates.</p>

<p>Full changelogs: <a href="https://github.com/BGforgeNet/Fallout2_Unofficial_Patch/blob/master/docs/changelog.md#version-34">UPU</a>, <a href="https://github.com/BGforgeNet/Fallout2_Restoration_Project/blob/master/docs/changelog.md#version-34">RPU</a>.</p>

<p>Download: <a href="https://github.com/BGforgeNet/Fallout2_Unofficial_Patch/releases/tag/v34">UPU v1.02.34</a>, <a href="https://github.com/BGforgeNet/Fallout2_Restoration_Project/releases/tag/v2.3.34">RPU v2.3.34</a>, <a href="https://github.com/BGforgeNet/Fallout2_Restoration_Project/releases/tag/v2.4.34">RPU v2.4.34</a>.</p>

<p><a href="https://forums.bgforge.net/viewforum.php?f=39">Forum</a>
| <a href="https://t.me/bgforge">Telegram</a>
| <a href="https://discord.gg/4Yqfggm">Discord</a>
| <a href="https://bgforge.net/irc">IRC</a></p>]]></content><author><name>magus</name></author><category term="fallout" /><category term="rpu" /><category term="upu" /><summary type="html"><![CDATA[UPU and RPU 34 are available on GitHub.]]></summary></entry><entry><title type="html">UPU and RPU v33</title><link href="https://bgforge.net/2025/04/20/UPU-and-RPU-v33.html" rel="alternate" type="text/html" title="UPU and RPU v33" /><published>2025-04-20T12:00:00+00:00</published><updated>2025-04-20T12:00:00+00:00</updated><id>https://bgforge.net/2025/04/20/UPU-and-RPU-v33</id><content type="html" xml:base="https://bgforge.net/2025/04/20/UPU-and-RPU-v33.html"><![CDATA[<p>UPU and RPU 33 are now available.</p>

<p>This time, it’s a routine release with mostly minor fixes. Bozar sound is now back to machine gun, sfall is updated to 4.6.6.1, with expanded interface graphics added.</p>

<p>Savegames are compatible with corresponding previous versions.</p>

<p>Full changelogs: <a href="https://github.com/BGforgeNet/Fallout2_Unofficial_Patch/blob/master/docs/changelog.md#version-33">UPU</a>, <a href="https://github.com/BGforgeNet/Fallout2_Restoration_Project/blob/master/docs/changelog.md#version-33">RPU</a>.</p>

<p>Download: <a href="https://github.com/BGforgeNet/Fallout2_Unofficial_Patch/releases/tag/v33">UPU v1.02.33</a>, <a href="https://github.com/BGforgeNet/Fallout2_Restoration_Project/releases/tag/v2.3.33">RPU v2.3.33</a>, <a href="https://github.com/BGforgeNet/Fallout2_Restoration_Project/releases/tag/v2.4.33">RPU v2.4.33</a>.</p>

<p><a href="https://forums.bgforge.net/viewforum.php?f=39">Forum</a>
| <a href="https://t.me/bgforge">Telegram</a>
| <a href="https://discord.gg/4Yqfggm">Discord</a>
| <a href="https://bgforge.net/irc">IRC</a></p>]]></content><author><name>magus</name></author><category term="fallout" /><category term="rpu" /><category term="upu" /><summary type="html"><![CDATA[UPU and RPU 33 are now available.]]></summary></entry></feed>